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The number "014" for the current quadrant means there are 1 starbase and 4 stars. Super Star Trek 1978 - Long Range Sensors Scan Long-range sensors show the number of ships, starbases, and stars in the 8 quadrants around you. There are no Klingons in this quadrant, so let's use the long-range sensor scan to see if they are around. They are shown below: Available commands on Super Star Trek (1978 version) So, let's start! You control the Enterprise using the nine commands at your disposal. One of them is here, but we don't need it now. In this case, we have been quite lucky: 3 starbases will be useful. Super Star Trek 1978 - beginning of the game When the game starts, it generates the galaxy, and then it tells you the 3 main things you have to know: how many Klingons you have to destroy, how many days you have, how many starbases are present. Suddenly there were thousands of machines capable of running BASIC and, consequently, BASIC computer games.īut now, let's play the game. True or not, the game became hugely popular, mainly because, in the meantime, home computers had arrived. Some people say it's because the name Star Trek was in it. It would be the first computer book to sell 1 million copies. Program Listing of Super Star Trek (1978)ĭavid Ahl knew about the new version of Star Trek written by Leedom and asked permission to publish it in his new book, BASIC COMPUTER GAMES - Microcomputer edition, released in 1978. Nobody had a computer at home before the Commodore PET, the Apple II, and the TRS-80 were released in 1977. It's important to note that all of this happened before the first home computers were even invented. Leedom enhanced the mechanics, improved the map, changed the original numeric commands into something more comprehensible such as NAV, PHA, COM, and added some occasional feedback from Spock, Uhura, Sulu, Scotty, and more. This computer had 32K of RAM, so he decided to expand and improve the code. In 1974, a Westinghouse employee, Bob Leedom, ported the game to a Data General Nova 800. Ahl, the founder of Creative Computing magazine, published a BASIC-PLUS version of this program, calling it Space War, in his 1973 book BASIC COMPUTER GAMES.
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Since the code was public, everyone was free to change it, or adapt it, so several versions emerged during the years.ĭavid H. This version is what people consider the "standard" Star Trek game. In 1972, Mayfield rewrote the game in HP BASIC, and one year later, the code became "public domain" when it was put to several HP data center machines. How cool is that? A version of the original Star Trek (1971) for the Sigma 7 You could play it with a teleprinter machine: you enter the command after the prompt, and the game was printing some lines in return. The program didn't even require a screen. The story of the gameĪccording to Games of Fame, Mike Mayfield wrote the initial Star Trek game in 1971 for the Sigma 7 mainframe. In fact, as you will see later, I played it a lot. It's simple but addictive like all good games should be. All of them are nice, but my preference goes to the classic 1978 version. There are literally thousands of versions out there. Since the code was public domain, during the years, it was changed and improved many times. Super Star Trek is probably the most famous early text-only game ever created - or at least as famous as The Oregon Trail or Zork - and it inspired many other videogames.
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The legendary Starship Enterprise NCC-1701
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All of this, rendered with a few characters on screen and a lot of imagination. You will have to manage the ship energy carefully, use phasers and torpedoes to destroy the Klingons, and find starbases to repair damages and replenish your energy.
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In this game, you are the captain of the starship Enterprise, and your mission is to scout the federation space and eliminate all the invading Klingon ships.
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Super Star Trek is an old text-only game, an early example of a turn-based space strategy sim, written in BASIC. This is the story of one of the most famous titles, a game that made history. Only lucky people had the chance to enjoy them. They didn't have graphics and were programmed and played on mainframes. Before home computers were even invented, there were people programming games.
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